Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
What changed
In 1993, in Baghdad, I built a game called Babylonian Twins on an Amiga 500: 512KB of RAM, no hard drive, plugged into a TV. The 2010 build was event-driven, and because of a workaround for a tvOS quirk we shipped years ago, a held jump button read as released until you physically pressed again. The original, released After thirty-three years, the full original is out, free on itch.io.
Why it matters
A concrete addition to Practical AI: Tools, Models & Frameworks: it changes what's available to builders today rather than being general commentary.
How it compares
Related prior coverage to compare against:
- Running a 28.9M parameter LLM on an $8 microcontroller
- Roblox launches an AI-powered game-creation feature in its mobile app
- Show HN: Echo – Fable-level results at 1/3 the cost using open-weight models
Sources
- Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly (hn-frontpage)primary